edverse whitepaper
  • Welcome to edverse!
  • Overview
    • Concept of edverse
      • Challenges of the existing education landscape
      • Addressing these challenges
      • The edverse revolution
      • How is edverse better than other Metaverse companies
      • How is edverse better than other Ed Tech companies
      • The Edverse Opportunity
    • Team and its legacy
      • Our Legacy
    • edverse Platform Features
      • Platform Features
        • The Metaverse Landscape
        • Immersive Courses
        • AI Assistant
        • LearnSpaces
        • Creator Tool
        • Marketplace
      • Official Links
    • Stakeholders and their roles
      • Educator
      • Learner
      • Creator
      • Promoter
    • Edverse Assets
      • Ed-NFTs
      • Promoter NFTs (Land)
      • Ad-NFTs
      • e-Cruisers NFTs
      • Style NFTs
    • EDV Token
      • Earning Tokens
      • Token Utility
      • Network effects
      • Demand Drivers
      • Allocation
    • Governance
      • Governance Council Functions
      • Governance Council Members
      • Community Members (EDV HODLers)
      • Other Protocols
      • Content Reviewer
    • Partnerships
      • Elysium
      • Polygon
      • Investors and Strategic Partnerships
      • Institutions who have partnered with us
    • Roadmap
    • Recognition and Awards
    • Platform Revenue Streams
    • Disclaimer
Powered by GitBook
On this page
  1. Overview
  2. edverse Platform Features
  3. Platform Features

Creator Tool

PreviousLearnSpacesNextMarketplace

Last updated 10 months ago

This tool allows stakeholders to upload assets/manipulatives or create and modify a 3D environment that act as the building blocks for the education content on edverse. This can be listed as an Ed-NFT on the Edverse Marketplace. These Ed-NFTs are the raw material for any immersive course that needs to be published on Edverse.

Some examples of these assets/manipulatives are:

  1. Virtual environments like surface of moon, jungle habitat, manufacturing facility, boardroom etc.

  2. 3D models such as wildlife, plants, machines etc. to be used as manipulatives inside the virtual environments.

  3. Virtual reality walkthroughs which can be a combination of the above.

  4. 360 degree videos or stitched 360 degree walkthroughs.

  5. Add notes, pdfs, videos, audio and more to the immersive journey to publish it as a learning journey!

Edverse Creator Tool snapshot