edverse whitepaper
  • Welcome to edverse!
  • Overview
    • Concept of edverse
      • Challenges of the existing education landscape
      • Addressing these challenges
      • The edverse revolution
      • How is edverse better than other Metaverse companies
      • How is edverse better than other Ed Tech companies
      • The Edverse Opportunity
    • Team and its legacy
      • Our Legacy
    • edverse Platform Features
      • Platform Features
        • The Metaverse Landscape
        • Immersive Courses
        • AI Assistant
        • LearnSpaces
        • Creator Tool
        • Marketplace
      • Official Links
    • Stakeholders and their roles
      • Educator
      • Learner
      • Creator
      • Promoter
    • Edverse Assets
      • Ed-NFTs
      • Promoter NFTs (Land)
      • Ad-NFTs
      • e-Cruisers NFTs
      • Style NFTs
    • EDV Token
      • Earning Tokens
      • Token Utility
      • Network effects
      • Demand Drivers
      • Allocation
    • Governance
      • Governance Council Functions
      • Governance Council Members
      • Community Members (EDV HODLers)
      • Other Protocols
      • Content Reviewer
    • Partnerships
      • Elysium
      • Polygon
      • Investors and Strategic Partnerships
      • Institutions who have partnered with us
    • Roadmap
    • Recognition and Awards
    • Platform Revenue Streams
    • Disclaimer
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On this page
  1. Overview
  2. Concept of edverse

The Edverse Opportunity

The current metaverse education market and edverse target addressable market

PreviousHow is edverse better than other Ed Tech companiesNextTeam and its legacy

Last updated 10 months ago

There were 2 million searches PER MINUTE in 2024 related to Education.

That's more than 3X any other industry. And we are trying to bring them all to Edverse.

That's the market we are trying to capture at Edverse.

The numbers

  • The edverse target addressable market (TAM) is the global digital education market, set to reach $404Bn by 2025* which would be only 5.5% of the $7.3Tn global education market at that time. And metaverse is taking digital education to a whole new level.

  • 1.2 billion K-12 students and 250 million higher ed students shall be active by 2025 and edverse, with this pioneering metaverse product, expects to impact their lives positively.

  • Within the same time frame, there will be 85 million educators and over 30,000 recognized higher education institutes globally, and edverse anticipates to empower them.

Ref: holoniq

The opportunity