edverse whitepaper
  • Welcome to edverse!
  • Overview
    • Concept of edverse
      • Challenges of the existing education landscape
      • Addressing these challenges
      • The edverse revolution
      • How is edverse better than other Metaverse companies
      • How is edverse better than other Ed Tech companies
      • The Edverse Opportunity
    • Team and its legacy
      • Our Legacy
    • edverse Platform Features
      • Platform Features
        • The Metaverse Landscape
        • Immersive Courses
        • AI Assistant
        • LearnSpaces
        • Creator Tool
        • Marketplace
      • Official Links
    • Stakeholders and their roles
      • Educator
      • Learner
      • Creator
      • Promoter
    • Edverse Assets
      • Ed-NFTs
      • Promoter NFTs (Land)
      • Ad-NFTs
      • e-Cruisers NFTs
      • Style NFTs
    • EDV Token
      • Earning Tokens
      • Token Utility
      • Network effects
      • Demand Drivers
      • Allocation
    • Governance
      • Governance Council Functions
      • Governance Council Members
      • Community Members (EDV HODLers)
      • Other Protocols
      • Content Reviewer
    • Partnerships
      • Elysium
      • Polygon
      • Investors and Strategic Partnerships
      • Institutions who have partnered with us
    • Roadmap
    • Recognition and Awards
    • Platform Revenue Streams
    • Disclaimer
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  1. Overview
  2. Concept of edverse

The edverse revolution

edverse is the world’s largest immersive, interactive, and insightful education metaverse ever

PreviousAddressing these challengesNextHow is edverse better than other Metaverse companies

Last updated 10 months ago

XR and AI are all set to revolutionize Education with Spatial Learning environments. Interactive and two way learning is the best way to transform passive to active learning, and stimulate different areas of the brain. This leads to more engagement, and more engagement means better understanding and retention.

How does edverse enable better learning?

edverse teleports users to a virtual world filled with simulated learning experiences and educational games where they can:

  • Learn concepts 10x faster than in a classroom environment

  • Compete with peers from across the globe and stay connected in real time

  • Be an active learner rather than a spectator

  • Experience realistic and real scale environments

  • Practice difficult simulations or interactions without the fear of failure

  • Get certified from global educators and trainers

  • Learn from any device - VR HMD, desktop or web

This makes edverse the one stop solution for immersive learning across the globe!

Where can edverse be used?

edverse enables interactive and immersive experiences for students to facilitate:

  • Personalized learning journeys

  • Visualization and exploration of concepts for levels (KG to PG)

  • Hands-on training and practice for students in medical & industrial fields.

  • Effective learning & development for all corporate trainings

  • Language and soft skill practice for all ages

...and many more!

The Vision of the edverse Ecosystem

The pillars of edverse are Learners, Educators, Creators, and Promoters. These stakeholders bridge the ‘phygital’ divide profoundly and enable an ecosystem of limitless, interconnected learning.

Learners are the new-age students in pursuit of subject knowledge, skills, and systemic enhancements. The Educators get a chance to exploit the largest repository of Ed-NFTs and empower generations of Learners. Creators on Edverse can sell on-demand Ed-NFTs and become community certified. The Promoters get a chance to buy, sell, and rent land within edverse to support institution establishment, and creation of learning spaces.

Our goal is to make edverse the hub for:

  • Teaching by allowing Educators and Creators to deliver world class interactive and immersive learning experiences.

  • Learning by enabling Learners to access learning modules published by global educators and creators

  • Certification for users to showcase their learning journey to recruiters, Promoters and other bodies of authority through a secure blockchain.

Passive to Active Learning
Edverse pillars