> For the complete documentation index, see [llms.txt](https://edverse.gitbook.io/edverse-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://edverse.gitbook.io/edverse-whitepaper/overview/platform-revenue-streams.md).

# Platform Revenue Streams

How does edverse earn revenue/ collect fees / accrue value?

1. Advertisement Fees: A percentage of all advertisement revenue will be retained as platform fees
2. Currency Fees: Conversion of EDV to any other (crypto)currency will involve a transaction fee by the platform apart from any other applicable fees.
3. Course Hosting Fees: Course and Live classes revenue charged to students on the platform will attract a transaction fee for hosting and distribution of content.
4. Transaction Fees: Sale and Rental of all NFTs will involve a platform fee
5. Virtual space rent revenue: Users who want to host sessions above certain number of concurrent users will need to pay Edverse rental fees. This is for additional infrastructure resources for hosting.
6. LearnSpace Upgrade: Users who wish to upgrade their Learnspace will pay a subscription fees to Edverse to unlock new features. Plans are available on Edverse dashboard. Custom plans can be configured for larger or specialized needs.
7. User Analytics dashboard: Creators, Promoters or Educators that want to access Edverse analytics like what are the 3D models that teachers are using, or the courses that students are seeking out, need to pay a fee for access to the report. Free with commercial plans.
8. NFT Sale: Sale of Edverse Assets as NFTs
   1. Promoter NFTs (Land) – Along with rights to resell courses and rent land.
   2. Ad NFTs – Advertising space like Ad hoardings, in the metaverse space.
   3. Style NFTs – Advertising rights on clothing articles.
   4. E-Cruiser NFTs – Vehicles that can be rented or advertised on.
   5. Power NFTs – In game power ups that can be rented to other users.
   6. Ed-NFTs – Edverse has created an initial set of 100 Educational content NFTs which will be sold to interested users.
