edverse whitepaper
  • Welcome to edverse!
  • Overview
    • Concept of edverse
      • Challenges of the existing education landscape
      • Addressing these challenges
      • The edverse revolution
      • How is edverse better than other Metaverse companies
      • How is edverse better than other Ed Tech companies
      • The Edverse Opportunity
    • Team and its legacy
      • Our Legacy
    • edverse Platform Features
      • Platform Features
        • The Metaverse Landscape
        • Immersive Courses
        • AI Assistant
        • LearnSpaces
        • Creator Tool
        • Marketplace
      • Official Links
    • Stakeholders and their roles
      • Educator
      • Learner
      • Creator
      • Promoter
    • Edverse Assets
      • Ed-NFTs
      • Promoter NFTs (Land)
      • Ad-NFTs
      • e-Cruisers NFTs
      • Style NFTs
    • EDV Token
      • Earning Tokens
      • Token Utility
      • Network effects
      • Demand Drivers
      • Allocation
    • Governance
      • Governance Council Functions
      • Governance Council Members
      • Community Members (EDV HODLers)
      • Other Protocols
      • Content Reviewer
    • Partnerships
      • Elysium
      • Polygon
      • Investors and Strategic Partnerships
      • Institutions who have partnered with us
    • Roadmap
    • Recognition and Awards
    • Platform Revenue Streams
    • Disclaimer
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  1. Overview
  2. Team and its legacy

Our Legacy

PreviousTeam and its legacyNextedverse Platform Features

Last updated 10 months ago

The team has successfully built some of the fastest selling ed-tech products and has been in this domain interacting with over 1 million educators and learners over the last 10+ years. The core product team has also architected some of the leading & popular metaverses globally.

The founding team, over the last 7 years, has continuously disrupted the edscape and prides itself in being the first:

  1. To collaborate with the world's leading learning organization - Pearson, to bring out AR and VR powered immersive experiences to over 500,000+ learners, in the most accessible hardware.

  2. In Asia, to collaborate with Google for AR-powered learning experiences to help millions visualize complex concepts with ease and allow them a new-age vantage point.

  3. To partner with NIIT to create the most sophisticated, advanced & scalable assessment architecture that builds on deep tech.

  4. To power global education giants such as Macmillan and Oxford to create stunning visual narratives that engage & enrich learners.

  5. To bring gamified mixed reality educational content to the masses with Meta, from the engineering domain onto the Quest store.

Our legacy is our advantage

We are by far the sole ed-tech-sci organization that combines the tenacity of gaming with the veracity of learning. Marrying the world of gaming with immersive, interactive and insightful learning experiences.

The insights and experience gained by creating metaverses in the field of gaming, large scale industries, banking, retail and tourism have helped us grow core technical expertise as a core strength. This helps us to build edverse in an engaging and efficient manner.